JavaScript – first steps for a c# developer

The goal of this post is to compare some basics features of JavaScript with C#.

Objects Initialization

The initialization of JavaScript objects is similar to c# anonymous initialization.

// c# Anonymous initialization
var car = new
  Name = "myCar",
  PlateNumber = 12435
// JavaScript Initialization
var car =
  Name: "myCar",
  PlateNumber: 12435

Dynamic members

JavaScript objects can be dynamically expanded or updated. The behavior is like dynamic + ExpandoObjects in C#.

// c# Dynamic objects
dynamic car = new ExpandoObject();
car.Name = "myCar";
car.PlateNumber = 1234;
// JavaScript objects
var car = {}
car.Name = "myCar";
car.PlateNumber = 12435;

Classes and object oriented programming

JavaScript is a function oriented language. This means that classes in JavaScript are fairly different to classes in c#.

A class in JavaScript looks like a function. We need to use the keyword ‘this’ inside a function to define fields and methods of our class and the keyword ‘new’ to create instances. The function itself is the constructor of the class.

// c# class
Car myCar = new Car("myCar", "12345");

class Car
  public Car(string name, string plateNumber)
    this.Name = name;
    this.PlateNumber = plateNumber;

  public string Name { get; set; }
  public string PlateNumber { get; set; }

  public void Move(object position)
    // move

  private int Speed = 50;
// JavaScript class
var car = new Car("myCar", 12345);

function Car(name, plateNumber) {
  // public = name;
  this.plateNumber = plateNumber;
  this.move = function (position) { /* move*/ }

  // private
  var speed = 50;


The previous javascript code is not creating properties because they have no getter and setter, if we need the getter and setter methods we need to use the following special syntax. This syntax also allows to define read-only properties.

// private backing field
var _name;
// property with public getter and setter
Object.defineProperty(this, "name", {
  get: function() { return _name; },
  set: function(value) { _name = value; }

Static methods and fields

Static members needs to be added dynamically to the class function:

// Define static field
Car.wheels = 4;
// Create instance
var myCar = new Car("myCar", 12345);
// Use static field
var test = myCar.wheels; // ERROR, static methods cannot be called from an instance
var test = Car.wheels; // OK

Prototype and inheritance

Prototype is an object contained by all classes. We can be extended dynamically this object (like all objects in JavaScript) with data and methods that will be accessible from our class.

Car.prototype.wheels = 4;
Car.prototype.move = function(position) { /* move*/ };

Inheritance in JavaScript is implemented changing the prototype of the child class. Let’s create a class “Car” that should have “Vehicle” class as base class:

function Vehicle(...) {
function Car(...){
Ferrari.prototype = new Vehicle();